Monday, March 2, 2009

interior monologue:
In novels it was Jane Austin who invented free indirect discourse. For films the voice-over was not that successful; close-ups, images, cuts, juxtapositions are more important in the medium. For games, such as when playing an avatar, their identity of the character becomes your identity as the player. 

Is a sentence like an algorithm, is the question today? Perhaps you put in an idea at one end and it sometimes comes out different on the other. Though this could be true, by letting a thought run you often times stray too far off topic. Initial ideas are often more powerful and by straying you lose the impact of that original though. The class notes that there is a transformation within people throughout the novel Frankenstein. You see Walton, for instance, learn from Victor's mistakes and actually turn himself around. In this particular case the individual does not have to run into a dramatic end, Victor has already done this for us. Walton can save his life- he can truly live- instead of blindly chasing some glory across the Arctic. 

We, as a class, need to investigate some motivations of heroism that are less than ideal. Laura mentions heroism could be an attempt to escape intimacy. Often times, those who are heroes have one thought on their minds: one focus, and intimacy would only distract from this sole goal. Though tempting, it would all depend on the the potential hero or heroine to decide how far they are willing to go for that which they desire.

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